I were assigned to re-make the old coyote and give them (Wolfquest) a model and animation that fit their visuals and style. It was an incredibly interesting assignment as i learned how to reference a multitude of real-life footage, create the textures to fit their photorealism and yet still make it functional game-asset.
Blendshapes for the Coyote expressions - Blink, Snarl and Breathe
Standard walk cycle
Stalk walk cycle